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People in Places: Mountains

mountain peeps: 100 mountain peeps: 160
mountain peeps: 140 mountain peeps: 200

An aside about procedural textures

I tried making a bunch of different textures, using the same principle of layered Noise as for the People in Places series, but for my 2D drawings: to be exported as is, without any 3D geometry underneath, so that I could export just the texture as an image file that I could then add to my 2D drawings.

  • previous version of the project was not procedural: in the example here below I used a scan of real paper on which was spilled real tea: pictures with and without overlay scanned texture

  • new versions are procedural: some try to mimic the not procedural ones, others go off vibes.
  • You’ve got the basic ones, that go: small texture, bigger texture, mix. Add some white noise (tiny Noise texture of any kind) if it’s too smooth.

    The one used for the Mountain People: mountain peeps: texture overlay node structure Another basic one: nodes setup in process pics
  • and then you’ve got more complex ones like this (use a texture as factor and have fun) nodes setup in compositor window nodes setup in process pics

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