People in Places - 2 : procedural textures
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People in Places: Mountains
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An aside about procedural textures
I tried making a bunch of different textures, using the same principle of layered Noise as for the People in Places series, but for my 2D drawings: to be exported as is, without any 3D geometry underneath, so that I could export just the texture as an image file that I could then add to my 2D drawings.
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previous version of the project was not procedural: in the example here below I used a scan of real paper on which was spilled real tea:

- new versions are procedural: some try to mimic the not procedural ones, others go off vibes.
- You’ve got the basic ones, that go: small texture, bigger texture, mix. Add some white noise (tiny Noise texture of any kind) if it’s too smooth.
The one used for the Mountain People:
Another basic one:

- and then you’ve got more complex ones like this (use a texture as factor and have fun)




